Dictionary Definition
graphic adj
1 written or drawn or engraved; "graphic symbols"
[syn: graphical,
in
writing(p)]
2 describing nudity or sexual activity in graphic
detail; "graphic sexual scenes"
3 of or relating to the graphic arts; "the
etchings, drypoints, lithographis, and engravings which together
form his graphic work"- Brit. Book News
4 relating to or presented by a graph; "a graphic
presentation of the data" [syn: graphical]
5 evoking lifelike images within the mind;
"pictorial poetry and prose"; "graphic accounts of battle"; "a
lifelike portrait"; "a vivid description" [syn: lifelike, pictorial, vivid]
User Contributed Dictionary
English
Pronunciation
-
- Rhymes: -æfɪk
Related terms
Derived terms
Translations
drawn, pictorial
- Dutch: grafisch
- Finnish: graafinen, kuvallinen
- French: graphique
- German: graphisch
- Norwegian: grafisk
vivid, descriptive
- Finnish: kursailematon
- German: graphisch
Noun
Related terms
Translations
a drawing or picture
- Finnish: kuva
- German: Graphik
(in the plural) computer generated images as
viewed on a screen forming part of a game or a film etc.
- Finnish: grafiikka
- German: Graphik
Extensive Definition
Graphics (from Greek ; see
-graphy)
are visual presentations
on some surface, such as a wall, canvas, computer screen, paper,
or stone to brand, inform,
illustrate, or entertain. Examples are photographs, drawings, Line Art,
graphs, diagrams, typography, numbers, symbols, geometric designs, maps, engineering
drawings, or other images. Graphics often combine
text,
illustration, and
color. Graphic design may
consist of the deliberate selection, creation, or arrangement of
typography alone, as in a brochure, flier, poster, web site, or
book without any other element. Clarity or effective communication
may be the objective, association with other cultural elements may
be sought, or merely, the creation of a distinctive style.
Graphics can be functional or artistic. The
latter can be a recorded version, such as a photograph, or an
interpretation by a scientist to highlight essential features, or
an artist, in which case the distinction with imaginary graphics
may become blurred.
History
The earliest graphics known to anthropologists studying prehistoric periods are cave paintings and markings on boulders, bone, ivory, and antlers, which were created during the Upper Palaeolithic period from 40,000–10,000 B.C. or earlier. Many of these were found to record astronomical, seasonal, and chronological details. Some of the earliest graphics and drawings known to the modern world, from almost 6,000 years ago, are that of engraved stone tablets and ceramic cylinder seals, marking the beginning of the historic periods and the keeping of records for accounting and inventory purposes. Records from Egypt predate these and papyrus was used by the Egyptians as a material on which to plan the building of pyramids; they also used slabs of limestone and wood. From 600–250 BC, the Greeks played a major role in geometry. They used graphics to represent their mathematical theories such as the Circle Theorem and the Pythagorean theorem.Drawing
Drawing generally involves making marks on a surface by applying pressure from a tool, or moving a tool across a surface. Common tools are graphite pencils, pen and ink, inked brushes, wax color pencils, crayons, charcoals, pastels, and markers. Digital tools which simulate the effects of these are also used. The main techniques used in drawing are line drawing, hatching, crosshatching, random hatching, scribbling, stippling, blending, and shading.Drawing is generally considered distinct from
painting, in which
colored pigments are
suspended in a liquid
medium and are usually applied with a brush. Notable great
drawers include Sir Michael Ash and Leonardo
da Vinci.
Many people choose drawing as a main art style,
or they may use it to sketch out paintings, sculptures and other
styles of art.
Painting
In the Middle Ages and Post Modern Ages, feet were very distorted; for example, people on a castle wall appeared disproportionately large because they were the painting's focus. Later, realism and perspective became more important, characterized by the technique of looking through a wire mesh to precisely copy dimensions onto a corresponding grid drawn on canvas. During the Renaissance, artists took a non-mathematical approach to drawing. Giotto di Bondone and Duccio di Buoninsegna made great advancements in perspective drawing, using symmetry, converging lines and foreshortening. Many renaissance painters also used fresco—painting directly onto walls—a technique which finds its prototype in cave and rock art. Graphics of this kind, from 30–40,000 years ago, have survived in Australia and France. A modern day equivalent is the mural.Printmaking
Printmaking originated in China after paper was invented (about A.D. 105). Relief printing first flourished in Europe in the 15th century, when the process of papermaking was imported from the East. Since that time, relief printing has been augmented by the various techniques described earlier, and printmaking has continued to be practiced as one of the fine arts.Line Art
Line art is any image that consists of distinct straight and curved lines placed against a (usually plain) background, without gradations in shade (darkness) or hue (color) to represent two-dimensional or three-dimensional objects. Line art is usually monochromatic, although lines may be of different colors.Etching
Etching is an intaglio method of printmaking in which the image is incised into the surface of a metal plate using an acid. The acid eats the metal, leaving behind roughened areas, or, if the surface exposed to the acid is very thin, burning a line into the plate. The process is believed to have been invented by Daniel Hopfer (circa 1470–1536) of Augsburg, Germany, who decorated armour in this way, and applied the method to printmaking.Etching is also a preliminary step in lithography. The Dutch
artist M. C.
Escher mastered the technique to perfection, specialising in
etchings of impossible structures and oriental interlocking
designs.
Etching is also used in the manufacturing of
printed circuit boards and semiconductor devices.
Illustration
An illustration is a visualisation such as a drawing, painting, photograph or other work of art that stresses subject more than form. The aim of an illustration is to elucidate or decorate a story, poem or piece of textual information (such as a newspaper article), traditionally by providing a visual representation of something described in the text. The editorial cartoon, also known as a political cartoon, is an illustration containing a political or social message.Illustrations can be used to display a wide range
of subject matter and serve a variety of functions, such as:
- giving faces to characters in a story
- displaying a number of examples of an item described in an academic textbook (e.g. A Typology)
- visualising step-wise sets of instructions in a technical manual
- communicating subtle thematic tone in a narrative
- linking brands to the ideas of human expression, individuality and creativity
- making a reader laugh or smile
- for fun (to make laugh) funny
Graphs
A graph or chart is a type of information graphic that represents tabular, numeric data. Charts are often used to make it easier to understand large quantities of data and the relationships between different parts of the data.Diagrams
A diagram is a simplified and structured visual representation of concepts, ideas, constructions, relations, statistical data, etc, used to visualize and clarify the topic.Symbols
A symbol, in its basic sense, is a conventional representation of a concept or quantity; i.e., an idea, object, concept, quality, etc. In more psychological and philosophical terms, all concepts are symbolic in nature, and representations for these concepts are simply token artifacts that are allegorical to (but do not directly codify) a symbolic meaning, or symbolism.Geometric design
Maps
A map is a simplified depiction of a space, a navigational aid which highlights relations between objects within that space. Usually, a map is a two-dimensional, geometrically accurate representation of a three-dimensional space.One of the first 'modern' maps was made by
Waldseemüller.
Photography
One difference between photography and other forms of graphics is that a photographer, in principle, just records a single moment in reality, with seemingly no interpretation. However, a photographer can choose the field of view and angle, and may also use other techniques, such as various lenses to distort the view or filters to change the colours. In recent times, digital photography has opened the way to an infinite number of fast, but strong, manipulations. Even in the early days of photography, there was controversy over photographs of enacted scenes that were presented as 'real life' (especially in war photography, where it can be very difficult to record the original events). Shifting the viewer's eyes ever so slightly with simple pinpricks in the negative could have a dramatic effect.The choice of the field of view can have a strong
effect, effectively 'censoring out' other parts of the scene,
accomplished by cropping them out or simply not including them in
the photograph. This even touches on the philosophical question of
what reality is. The human brain processes information based on
previous experience, making us see what we want to see or what we
were taught to see. Photography does the same, although the
photographer interprets the scene for their viewer.
Engineering drawings
An engineering drawing is a type of drawing that is technical in nature, used to fully and clearly define requirements for engineered items. It is usually created in accordance with standardized conventions for layout, nomenclature, interpretation, appearance (such as typefaces and line styles), size, etc.Computer graphics
There are two types of computer graphics: raster graphics, where each pixel is separately defined (as in a digital photograph), and vector graphics, where mathematical formulas are used to draw lines and shapes, which are then interpreted at the viewer's end to produce the graphic. Using vectors results in infinitely sharp graphics and often smaller files, but, when complex, vectors take time to render and may have larger filesizes than a raster equivalent.In 1950, the first
computer-driven display was attached to MIT's Whirlwind I
computer to generate simple pictures. This was followed by MIT's TX-0 and TX-2, interactive
computing which increased interest in computer graphics during the
late 1950s.
In 1962,
Ivan
Sutherland invented Sketchpad, an
innovative program that influenced alternative forms of interaction
with computers.
In the mid-1960s, large computer
graphics research projects were begun at MIT, General
Motors, Bell Labs, and
Lockheed
Corporation. D. T. Ross
of MIT
developed an advanced compiler language for graphics programming.
S.A.Coons, also
at MIT, and J. C.
Ferguson at Boeing, began work
in sculptured surfaces. GM
developed their DAC-1 system, and
other companies, such as Douglas, Lockheed,
and McDonnell, also
made significant developments. In 1968, ray tracing
was invented by Apple
During the late 1970s, personal
computers became more powerful, capable of drawing both basic
and complex shapes and designs. In the 1980s, artists and
graphic designers began to see the personal
computer, particularly the Commodore
Amiga and Macintosh,
as a serious design tool, one that could save time and draw more
accurately than other methods. 3D
computer graphics became possible in the late 1980s with the
powerful SGI
computers, which were later used to create some of the first fully
computer-generated
short
films at Pixar. The Macintosh
remains one of the most popular tools for computer graphics in
graphic design studios and businesses.
Modern computer systems, dating from the 1980s and onwards,
often use a graphical
user interface (GUI) to present data and information with
symbols, icons and pictures, rather than text. Graphics are one of
the five key elements of multimedia technology.
3D graphics
became more popular in the 1990s in gaming,
multimedia and
animation. In 1996, Quake, one of the
first fully 3D games, was
released. In 1995, Toy Story, the
first full-length computer-generated animation film, was released
in cinemas worldwide. Since then, computer graphics have become
more accurate and detailed, due to more advanced computers and
better 3D modelling software applications, such as Cinema
4D.
Another use of computer graphics is screensavers, originally
intended to preventing the layout of much-used GUIs from 'burning
into' the computer screen. They have since evolved into true pieces
of art, their practical purpose obsolete; modern screens are not
susceptible to such burn in artifacts.
Web graphics
In the 1990s, Internet speeds increased, and Internet browsers capable of viewing images were released, the first being Mosaic. Websites began to use the GIF format to display small graphics, such as banners, advertisements and navigation buttons, on web pages. Modern web browsers can now display JPEG, PNG and increasingly, SVG images in addition to GIFs on web pages. SVG, and to some extent VML, support in some modern web browsers have made it possible to display vector graphics that are clear at any size. Plugins expand the web browser functions to display animated, interactive and 3-D graphics contained within file formats such as SWF and X3D.Modern web graphics can be made with software
such as Adobe
Photoshop, the GIMP, or Corel
Paint Shop Pro. Users of Microsoft
Windows have MS
Paint, which many find to be lacking in features.
Numerous platforms and websites have been created
to cater to web graphics artists and to host their communities. A
growing number of people use create internet forum
signatures—generally appearing after a user's post—and other
digital artwork, such as photo manipulations and large
graphics.
Use
Graphics are visual elements often used to point readers and viewers to particular information. They are also used to supplement text in an effort to aid readers in their understanding of a particular concept or make the concept more clear or interesting. Popular magazines, such as TIME, Wired and Newsweek, usually contain graphic material in abundance to attract readers, unlike the majority of scholarly journals. In computing, they are used to create a graphical interface for the user; and graphics are one of the five key elements of multimedia technology. Graphics are among the primary ways of advertising the sale of goods or services.Business
Graphics are commonly used in business and economics to create financial charts and tables. The term Business Graphics came into use in the late 1970s, when personal computers became capable of drawing graphs and charts instead of using a tabular format. Business Graphics can be used to highlight changes over a period of time.Advertising
Advertising is one of the most profitable uses of graphics; artists often do advertising work or take advertising potential into account when creating art, to increase the chances of selling the artwork.Political
The use of graphics for overtly political purposes—cartoons, graffiti, poster art, flag design, etc—is a centuries old practice which thrives today in every part of the world. The Northern Irish murals are one such example.Education
Graphics are heavily used in textbooks, especially those concerning subjects such as geography, science and mathematics, in order to illustrate theories and concepts, such as the human anatomy. Diagrams are also used to label photographs and pictures.Educational
animation is an important emerging field of graphics. Animated
graphics have obvious advantages over static graphics when
explaining subject matter that changes over time.
The Oxford Illustrated Dictionary uses graphics
and technical illustrations to make reading material more
interesting and easier to understand. In an encyclopedia, graphics are
used to illustrate concepts and show examples of the particular
topic being discussed.
In order for a graphic to function effectively as
an educational aid, the learner must be able to interpret it
successfully. This interpretative capacity is one aspect of
graphicacy.
Film and animation
Computer graphics are often used in the majority of new feature films, especially those with a large budget. Films that heavily use computer graphics include Lord of the Rings trilogy, the Harry Potter films, Spider-Man and War of the Worlds.Graphics education
The majority of schools, colleges and universities around the world educate students on the subject of graphics and art.The subject is taught in a broad variety of ways,
each course teaching its own distinctive balance of craft skills
and intellectual response to the client's needs.
Some graphics courses prioritize traditional
craft skills—drawing, printmaking and typography—over modern craft
skills. Other courses may place an emphasis on teaching digital
craft skills. Still other courses may downplay the crafts entirely,
concentrating on training students to generate novel intellectual
responses that engage with the brief. Despite these apparent
differences in training and curriculum, the staff and students on
any of these courses will generally consider themselves to be
graphic designers.
The typical pedagogy of a graphic design
(or graphic communication, visual communication, graphic arts or
any number of synonymous course titles)
will be broadly based on the teaching models developed in the
Bauhaus
school in Germany or VKhUTEMAS in
Soviet Russia. The teaching model will tend to expose students to a
variety of craft skills (currently everything from drawing to
motion capture), combined with an effort to engage the student with
the world of visual
culture.
Famous graphic designers
Aldus Manutius designed the first Italic type style which is often used in desktop publishing and graphic design. April Greiman is known for her influential poster design. Paul Rand is well known as a design pioneer for designing many popular corporate logos, including the logo for IBM, NeXT and UPS. William Caslon, during the mid-18th century, designed many typefaces, including ITC Founder's Caslon, ITC Founder's Caslon Ornaments, Caslon Graphique, ITC Caslon No. 224, Caslon Old Face and Big Caslon.Examples
External links
- Timeline Computer Graphics An Historical Timeline of Computer Graphics and Animation
References
graphic in Arabic: جرافيك
graphic in Bosnian: Grafika
graphic in Bulgarian: Графика
graphic in Czech: Grafika
graphic in Danish: Grafik (teknik)
graphic in German: Grafik
graphic in Estonian: Graafika
graphic in Spanish: Gráficos
graphic in Esperanto: Grafiko
graphic in Persian: گرافیک
graphic in Croatian: Grafika
graphic in Indonesian: Grafis
graphic in Icelandic: Grafík
graphic in Hebrew: גרפיקה
graphic in Georgian: გრაფიკა
graphic in Kazakh: Графика
graphic in Lithuanian: Grafika
graphic in Hungarian: Grafika
graphic in Malay (macrolanguage): Grafik
graphic in Dutch: Grafiek (kunstvorm)
graphic in Norwegian: Grafikk
graphic in Russian: Графика
graphic in Simple English: Graphics
graphic in Slovak: Grafika (výtvarné
umenie)
graphic in Serbian: Графика
graphic in Serbo-Croatian: Grafika
graphic in Swedish: Grafisk teknik
graphic in Ukrainian: Графіка
graphic in Urdu: تخطیط
Synonyms, Antonyms and Related Words
accurate, apish, autograph, autographic, calligraphic, chirographic, clear, clear-cut, cogent, compelling, convincing, cursive, definite, delineative, delineatory, depictive, descriptive, detailed, diagrammatic, distinct, drawn, echoic, embodying, engrossed, explicit, expositive, expressive, faithful, figurative, flowing, freehand, gory, graphoanalytic, graphologic, graphometric, holograph, holographic, ideographic, illustrational, illustrative, imaginative, imitative, in longhand, in
shorthand, in writing, incarnating, incisive, inscribed, italic, italicized, lifelike, limning, longhand, lucid, manifest, manuscript, meaningful, mimetic, mimish, monochrome, naturalistic, on paper,
onomatopoeic,
painty, particular, pastose, penciled, penned, personifying, perspicuous, photographic, pictographic, pictorial, picturable, pictural, picturesque, plain, polychrome, portraying, precise, printed, realistic, representational,
representative,
representing,
running, scenographic, scriptorial, scriptural, scumbled, shorthand, simulative, striking, stylographic, suggestive, symbolizing, telling, true to life, typifying, unambiguous, unmistakable, visible, visual, vivid, well-defined, well-drawn,
written